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- on(release){
- if(_root.magRune >= 2 && _root.windRune >= 3 && this.timey.timer == 100)
- {
- _root.magRune -= 2;
- _root.windRune -= 3;
- this.timey.timer = 0;
- this.timey.timeIt = 2;
- this.timey._visible = true;
- _root.macepower = random(2) + 1;
- _root.summonmace._visible = true;
- _root.summonmace.play();
- }
- else
- {
- _root.messy = "Not enough Runes";
- }
- }
-